AoeStats
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Arabia

509735852Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 35m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1071
+14
🇩🇪 Huns · Germany
988
+17
🇨🇿 Ethiopians · Czechia
1023
-16
🇨🇿 Franks · Czechia
1017
-21
Player eAPM Actions Feudal Castle Imperial Opening
37 1,297 10:07 22:13 — ⚔ Archer Rush
24 845 10:41 22:42 — ⚔ M@A into Skirms
21 729 10:31 23:13 — ⚔ Archers into Skirms
17 597 12:41 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,200 7,825 2,975 200 18,200 19,652
7,180 7,447 1,735 850 17,212 18,242
7,530 5,265 2,065 200 15,060 17,223
6,585 3,903 3,625 100 14,213 15,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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