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Lombardia

509922959Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1177
+9
🇵🇱 Khmer · Poland
995
+16
🇷🇺 Byzantines · Russia
992
+17
🇬🇧 Vikings · United Kingdom
949
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🇭🇰 Byzantines · Hong Kong SAR China
1033
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🇳🇱 Magyars · Netherlands
1021
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🇭🇰 Persians · Hong Kong SAR China
1008
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🇳🇱 Poles · Netherlands
977
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,659 11:54 15:34 35:03 ⛏ Fast Castle
38 1,528 10:03 21:27 — ⚔ M@A FC into Skirms
29 1,169 10:40 23:51 — ⚔ Scout Rush
28 1,124 11:04 20:36 32:40 ⚔ Archer Rush
27 1,087 9:05 15:49 — ⛏ Fast Castle
25 994 9:53 23:07 — ⚔ Archer Rush
23 917 10:48 23:42 —
21 852 11:30 19:22 39:46 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,565 8,708 10,060 1,500 38,833 40,304
18,645 9,628 7,860 1,500 37,633 41,434
16,370 11,122 5,580 1,920 34,992 40,965
17,790 9,504 6,185 880 34,359 36,007
14,085 9,016 2,110 1,205 26,416 30,268
12,865 6,031 3,645 2,280 24,821 29,889
12,030 8,379 4,045 225 24,679 27,445
9,325 7,808 845 465 18,443 23,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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