AoeStats
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Oasis

507994854Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 59m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1384
+14
1373
+15
🇪🇸 Celts · Spain
1346
-15
🇪🇸 Romans · Spain
1345
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,290 11:52 15:36 44:08 ⛏ Fast Castle
31 1,865 9:35 20:05 44:12 ⚔ FC into Scouts
29 1,709 11:14 15:40 48:46 ⛏ Fast Castle
28 1,686 10:10 14:39 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,335 22,540 10,800 2,755 65,430 68,138
23,625 18,255 18,025 1,505 61,410 75,286
19,020 25,754 7,085 1,805 53,664 56,859
21,425 18,686 11,715 1,600 53,426 65,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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