AoeStats
← [JaMx] K@l-El

African Clearing

510902470Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 15m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1405
+14
🇲🇽 Spanish · Mexico
1392
+15
🇵🇪 Huns · Peru
1366
+16
🇦🇷 Lithuanians · Argentina
1345
+17
1429
-18
🇲🇽 Huns · Mexico
1418
-18
🇲🇽 Mongols · Mexico
1315
-13
🇲🇽 Mapuche · Mexico
1307
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 810 13:22 — — ⛏ Fast Castle
46 715 13:30 — — ⚔ Archer Rush
45 695 15:10 — —
41 633 13:12 — —
31 473 11:08 — —
31 483 12:37 — —
25 391 14:15 — —
17 265 13:30 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,550 1,276 250 100 5,176 4,791
3,550 1,094 50 115 4,809 5,215
2,550 1,125 250 100 4,025 3,970
2,300 986 100 475 3,861 3,521
2,575 986 75 225 3,861 3,354
1,925 1,517 50 100 3,592 3,952
1,900 1,250 225 100 3,475 4,090
1,900 1,099 50 100 3,149 3,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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