AoeStats
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Oasis

509812176Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 30m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1425
+13
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Player eAPM Actions Feudal Castle Imperial Opening
65 1,980 8:26 20:11 — ⚔ Scout Rush
55 1,672 10:57 13:53 — ⛏ Fast Castle
53 1,615 9:43 22:49 — ⚔ Archer Rush
48 1,452 9:11 22:53 — ⚔ Archer Rush
42 1,283 9:45 25:00 — ⚔ Skirmisher Rush
34 1,040 11:54 15:30 — ⛏ Fast Castle
30 911 10:42 22:02 — ⚔ Archer Rush
27 830 11:12 15:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,810 8,686 1,985 1,050 20,531 21,896
10,245 4,640 5,415 100 20,400 20,606
9,320 4,777 3,895 200 18,192 19,123
6,175 6,391 4,815 95 17,476 18,895
6,125 7,002 2,740 230 16,097 17,211
7,015 6,697 2,010 200 15,922 17,508
7,315 3,340 3,975 0 14,630 15,317
5,995 5,476 470 100 12,041 13,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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