AoeStats
← [JaMx] K@l-El

Oasis

509469106Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 42m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1415
+11
🇺🇸 Spanish · United States
1339
+14
🇲🇽 Bohemians · Mexico
1328
+16
🇲🇽 Georgians · Mexico
1319
+15
🇹🇷 Khmer · Türkiye
1320
-15
🇹🇷 Hindustanis · Türkiye
1317
-14
🇮🇳 Italians · India
1298
-14
🇹🇷 Britons · Türkiye
1276
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 3,122 8:53 20:49 37:12 ⚔ Scout Rush
68 2,933 9:38 23:32 36:39 ⚔ Archer Rush
48 2,049 9:01 19:00 38:14 ⚔ Scout Rush
45 1,940 9:27 21:46 34:27 ⚔ Skirmisher Rush
41 1,748 10:55 14:02 41:47 ⛏ Fast Castle
41 1,749 10:07 21:46 39:40 ⚔ Scout Rush
39 1,663 8:56 24:32 42:06 ⚔ Archer Rush
27 1,179 9:40 26:51 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,120 13,435 11,565 1,600 50,720 61,551
19,290 8,595 11,575 200 39,660 44,461
17,430 12,080 8,115 1,035 38,660 41,577
15,515 8,602 7,860 3,425 35,402 40,410
14,400 10,862 7,040 1,650 33,952 39,072
10,425 12,565 9,495 100 32,585 35,208
8,880 9,824 4,705 2,070 25,479 31,378
7,420 6,800 2,965 315 17,500 19,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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