AoeStats
← [JaMx] K@l-El

Nomad

509019580Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 48m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1493
+11
🇲🇽 Dravidians · Mexico
1372
+16
🇲🇽 Mongols · Mexico
1367
+17
🇨🇴 Saracens · Colombia
1406
-16
🇧🇷 Muisca · Brazil
1387
-15
🇵🇪 Spanish · Peru
1332
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,203 14:17 18:33 41:32 ⛏ Fish Boom FC
44 2,164 14:07 30:29 47:03 ⚔ Fish Boom into Towers FC
35 1,701 13:19 20:29 35:28 ⛏ Fish Boom into Galleys FC
31 1,501 12:35 25:13 39:41 ⛏ Fish Boom into Fire Galleys into Galleys FC
29 1,416 13:48 20:12 42:40 ⚔ Fish Boom into Archers
19 939 14:53 19:33 38:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,715 14,710 15,005 3,650 58,080 62,894
14,135 14,240 12,430 305 41,110 44,130
14,980 13,127 7,255 1,265 36,627 37,083
14,025 12,789 8,040 1,630 36,484 38,724
9,195 17,034 6,360 2,835 35,424 39,489
8,200 12,137 7,140 2,820 30,297 35,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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