AoeStats
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Lombardia

509014836Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 27m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1399
+17
1375
+18
🇲🇽 Maya · Mexico
1336
+19
🇲🇽 Persians · Mexico
1330
+20
🇲🇽 Lithuanians · Mexico
1451
-20
🇯🇵 Britons · Japan
1443
-20
🇵🇪 Romans · Peru
1397
-18
🇺🇸 Maya · United States
1363
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,721 9:13 22:29 — ⚔ Scout Rush
62 1,715 9:10 20:45 — ⚔ Scout Rush
57 1,594 10:03 — — ⚔ Archer Rush
44 1,218 10:08 19:56 — ⚔ Archer Rush
41 1,129 10:37 15:26 — ⛏ Fast Castle
39 1,095 9:27 — — ⚔ Scout Rush
32 886 9:07 23:15 — ⚔ Archer Rush
28 782 8:22 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,430 6,867 3,450 200 19,947 20,170
9,660 6,260 1,290 300 17,510 17,402
5,425 5,983 4,465 0 15,873 16,522
8,330 3,999 3,170 100 15,599 16,280
7,450 5,675 1,000 200 14,325 17,241
8,030 5,193 350 0 13,573 15,222
4,600 4,740 2,975 0 12,315 14,108
3,950 3,798 1,965 155 9,868 12,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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