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Arena

510496111Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 37m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1039
+12
🇮🇩 Malians · Indonesia
1036
+12
🇮🇩 Cumans · Indonesia
1025
+12
🇮🇳 Persians · India
903
+17
🇨🇳 Spanish · China
990
-15
🇨🇳 Mongols · China
977
-15
🇨🇳 Georgians · China
962
-14
🇨🇳 Franks · China
831
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,372 11:02 15:01 35:33 ⛏ Fast Castle
33 1,236 11:31 19:20 24:49 ◆ FC into Fast Imp
30 1,129 10:09 16:15 — ⛏ Fast Castle
27 1,000 9:27 13:53 29:27 ⛏ Fast Castle
24 885 8:28 19:43 — ⛏ Fast Castle
22 828 10:49 14:56 — ⛏ Fast Castle
22 808 10:50 24:20 32:59 ⚔ M@A FC
22 811 11:04 14:54 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,400 17,140 8,780 4,400 48,720 57,836
21,285 10,995 5,490 5,085 42,855 51,693
14,720 13,030 5,145 850 33,745 38,289
13,340 11,575 2,180 4,610 31,705 42,653
11,885 8,805 2,940 1,500 25,130 31,223
9,595 6,920 4,260 885 21,660 26,442
8,250 6,285 1,395 2,510 18,440 24,246
7,440 6,260 1,900 2,275 17,875 19,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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