AoeStats
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Pilgrims

509712143Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 56m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1040
+15
🇫🇷 Britons · France
1032
+15
🇹🇼 Jurchens · Taiwan
1009
+16
🇸🇪 Khmer · Sweden
1025
-15
🇸🇪 Sicilians · Sweden
1025
-16
🇸🇪 Romans · Sweden
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,116 10:20 16:46 40:06 ⛏ Fish Boom FC
26 1,472 11:35 20:25 33:20 ⚔ Fish Boom into Scouts FC
23 1,304 10:30 19:05 37:02 ⚔ Fish Boom into M@A FC
22 1,234 12:20 17:24 26:07 ⛏ Fish Boom
18 1,038 12:11 23:01 — ⚔ Towers FC into Skirms
12 677 13:51 19:40 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,895 17,820 11,260 2,420 59,395 64,948
22,335 17,610 13,995 2,950 56,890 78,084
20,920 15,930 10,935 3,985 51,770 71,790
15,030 21,527 7,815 2,355 46,727 48,257
12,630 16,830 13,125 2,950 45,535 68,165
9,360 9,600 1,805 1,330 22,095 30,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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