AoeStats
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MegaRandom

509814923Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 45m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
858
+14
🇺🇸 Japanese · United States
752
+18
🇺🇸 Ethiopians · United States
727
+19
🇺🇸 Aztecs · United States
859
-19
🇨🇳 Byzantines · China
792
-17
🇨🇦 Teutons · Canada
763
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,022 12:25 18:10 — ⛏ Fast Castle
19 883 11:42 17:56 38:57 ⛏ Fast Castle
16 732 13:19 20:29 45:35 ⛏ Fast Castle
16 717 12:27 19:07 38:28 ⛏ Fast Castle
9 425 12:55 18:18 40:47 ⛏ Fast Castle
6 292 15:46 30:53 45:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,115 9,335 7,395 850 31,695 39,372
11,660 11,349 5,715 2,355 31,079 41,745
12,775 9,703 4,620 3,760 30,858 33,272
15,695 6,945 6,260 1,500 30,400 35,277
9,170 10,243 3,615 530 23,558 29,371
8,745 8,190 2,670 2,030 21,635 29,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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