Arabia
504370909Analyzed1v1 RM
·
27d ago on Sep 5, 2026·
22m 41s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
joshmoody24's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
joshmoody24
C
Feudal Age
11:24
vs 9:49
btm 14%
Castle Age
15:58
vs 21:49
top 4%
Imperial Age
—
vs 38:58
btm 0%
eAPM
18
vs 38
btm 9%
First military
17:50
vs 10:33
btm 9%
▼
Slow Feudal Age at 11:24 — slower than 86% of analysed players on Arabia
▲
Fast Castle Age at 15:58 — faster than 96% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (11:49) — usually safest before it
▼
First military only at 17:50 (Shotel Warrior) — later than 91% of analysed players on Arabia
▲
Town centers almost never idle — 9s across the first 15:58
Skibidi Bop
B
Feudal Age
10:44
vs 9:49
btm 25%
Castle Age
19:27
vs 21:49
top 17%
Imperial Age
—
vs 38:58
btm 0%
eAPM
30
vs 38
btm 31%
First military
19:51
vs 10:33
btm 5%
▼
Slow Feudal Age at 10:44 — slower than 75% of analysed players on Arabia
▲
Fast Castle Age at 19:27 — faster than 83% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 19:51 (Knight) — later than 95% of analysed players on Arabia