AoeStats
← Milaad

Nomad

508125821Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 29m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1073
+14
🇺🇸 Hindustanis · United States
1066
+14
🇺🇸 Khmer · United States
1034
+16
🇺🇸 Goths · United States
982
+19
🇨🇳 Hindustanis · China
1056
-17
🇵🇪 Vietnamese · Peru
1030
-16
🇺🇸 Japanese · United States
1014
-15
🇯🇵 Dravidians · Japan
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 627 15:49 22:50 — ⚔ Fish Boom FC into Scouts
19 552 16:57 22:04 — ⛏ Fish Boom FC
17 481 15:11 19:54 — ⛏ Fish Boom FC
13 377 — — —
13 384 15:39 — — ⛏ Fish Boom
12 353 16:31 22:43 — ⛏ Fish Boom FC
12 348 12:49 19:40 — ⚔ Fish Boom into Scouts FC
7 200 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,630 7,641 2,310 300 17,881 17,626
8,650 6,130 670 400 15,850 16,660
7,675 4,250 1,140 950 14,015 13,617
5,710 4,945 545 750 11,950 12,201
5,655 3,595 1,265 915 11,430 13,647
1,850 1,800 50 100 3,800 4,443
450 800 0 100 1,350 667
700 550 0 100 1,350 845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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