AoeStats
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Pilgrims

508118507Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 63m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1228
+9
🇦🇷 Persians · Argentina
1139
+13
🇦🇷 Bulgarians · Argentina
1100
+14
🇺🇸 Malay · United States
1086
-13
🇺🇸 Slavs · United States
1078
-12
🇺🇸 Maya · United States
1045
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,977 11:00 21:56 45:47 ⛏ Fish Boom into Galleys into Fire Galleys FC
23 1,446 14:40 19:12 42:49 ⛏ Fish Boom FC
21 1,312 9:28 15:49 23:39 ⛏ Fish Boom into Galleys FC
21 1,344 11:59 22:56 — ⛏ Fish Boom into Fire Galleys FC into Galleys
14 888 13:40 21:11 51:00 ⛏ Fish Boom into Fire Galleys FC
0 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,195 30,215 9,560 2,285 74,255 82,566
24,805 12,720 18,960 1,600 58,085 58,549
11,025 21,295 16,300 1,800 50,420 80,536
17,860 15,425 9,350 3,950 46,585 51,110
16,250 20,227 1,080 730 38,287 41,708
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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