AoeStats
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Black Forest

507630425Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 53m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1136
+14
🇮🇱 Britons · Israel
1123
+14
🇨🇳 Bohemians · China
1101
+15
🇨🇳 Mongols · China
1002
+20
🇺🇸 Franks · United States
1158
-19
🇺🇸 Turks · United States
1102
-16
🇺🇸 Ethiopians · United States
1094
-16
🇺🇸 Byzantines · United States
994
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,189 18:20 24:09 40:38 ⛏ Fast Castle
40 2,125 11:14 17:52 36:59 ⛏ Fast Castle
27 1,465 16:08 22:41 37:49 ⛏ Fast Castle
23 1,228 12:14 17:53 38:11 ⛏ Fast Castle
20 1,077 12:38 18:22 37:40 ⛏ Fast Castle
18 980 18:25 24:50 38:03 ⛏ Fast Castle
17 935 12:58 22:37 30:45 ⛏ Fast Castle
13 705 16:25 24:06 37:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,035 41,172 22,225 2,035 100,467 110,966
31,595 19,795 21,395 2,525 75,310 80,016
37,485 14,871 19,930 2,540 74,826 94,847
27,560 25,755 18,040 3,200 74,555 87,999
28,435 18,651 14,110 1,050 62,246 68,806
29,910 15,810 12,045 850 58,615 70,441
23,225 22,395 8,920 1,145 55,685 61,351
15,975 21,134 13,485 3,225 53,819 73,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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