AoeStats
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Fortress

507622361Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 59m 19s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1234
+11
🇺🇸 Malay · United States
1122
+15
🇦🇺 Persians · Australia
1082
+17
🇺🇸 Bohemians · United States
1076
+17
🇺🇸 Italians · United States
1177
-19
🇺🇸 Turks · United States
1117
-15
🇺🇸 Mongols · United States
1109
-15
🇺🇸 Goths · United States
1005
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,535 8:17 11:41 35:32 ⛏ Fast Castle
42 2,482 7:57 11:58 28:36 ⛏ Fast Castle
41 2,418 8:38 12:27 33:02 ⛏ Fast Castle
40 2,350 9:18 12:52 46:08 ⛏ Fast Castle
40 2,401 7:13 11:07 28:18 ⛏ Fast Castle
19 1,099 8:22 14:00 25:41 ⛏ Fast Castle
15 916 8:16 14:17 33:48 ⛏ Fast Castle
13 770 8:26 14:35 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,640 38,245 13,260 2,760 87,905 95,744
34,990 21,192 16,785 3,000 75,967 82,750
26,235 26,880 14,465 7,685 75,265 110,928
27,240 17,140 22,020 2,620 69,020 107,115
19,005 28,835 15,150 1,600 64,590 67,984
32,545 11,105 15,855 4,100 63,605 68,484
28,230 16,030 7,135 2,450 53,845 57,992
26,225 14,559 9,385 1,285 51,454 56,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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