AoeStats
← Milaad

Nomad

507612085Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 51m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1090
+12
🇺🇸 Portuguese · United States
1081
+12
🇺🇸 Goths · United States
968
+17
🇺🇸 Vietnamese · United States
1042
-16
🇫🇷 Khmer · France
995
-14
🇨🇴 Byzantines · Colombia
933
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,368 15:48 24:15 42:08 ⛏ Fish Boom FC into Galleys
23 1,210 16:05 23:01 37:59 ⛏ Fish Boom FC
20 1,035 13:42 27:43 41:57 ⚔ Fish Boom into Scouts
19 995 15:51 21:58 37:13 ⛏ Fish Boom FC
14 705 17:02 23:15 45:50 ⛏ Fish Boom FC
12 600 12:55 19:18 36:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,725 23,163 14,952 3,700 60,540 70,847
24,455 18,469 11,130 3,825 57,879 63,219
18,665 8,940 6,080 3,750 37,435 41,662
17,165 9,127 7,340 1,700 35,332 45,118
10,870 14,443 6,225 2,430 33,968 35,806
13,170 11,690 5,740 2,630 33,230 33,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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