AoeStats
← FishCrates

Lombardia

509499765Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 30m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1519
+13
🇺🇸 Turks · United States
1482
+14
🇺🇸 Italians · United States
1452
-14
🇺🇸 Japanese · United States
1439
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 2,191 9:10 18:18 — ⚔ M@A FC
72 2,170 9:19 19:22 30:16 ⚔ Archer Rush
48 1,443 9:24 21:51 — ⚔ Scout Rush
43 1,305 9:15 19:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,620 7,987 3,500 200 19,307 21,420
9,365 6,032 3,095 400 18,892 18,736
8,865 5,224 2,225 200 16,514 16,912
6,500 6,662 2,715 100 15,977 16,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.