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Oasis

509175541Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 61m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1515
+17
🇦🇷 Ethiopians · Argentina
1504
+18
🇩🇪 Vietnamese · Germany
1466
+19
🇺🇸 Tatars · United States
1559
-19
🇺🇸 Lithuanians · United States
1558
-18
🇺🇸 Koreans · United States
1513
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 4,579 9:21 25:22 40:45 ⚔ Archer Rush
73 4,502 8:29 22:12 41:44 ⚔ Scout Rush
56 3,455 9:41 25:03 40:17 ⚔ Archer Rush
50 3,075 9:38 35:40 50:05 ⚔ Archers into Skirms
49 3,001 8:57 22:56 41:22 ⚔ Scout Rush
40 2,462 9:31 23:18 41:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,520 20,315 30,400 900 108,135 111,400
46,595 23,935 30,460 6,830 107,820 114,563
17,600 34,792 21,325 2,330 76,047 88,305
16,550 30,793 23,105 4,730 75,178 82,097
11,675 22,606 17,810 990 53,081 57,099
12,325 13,767 5,050 880 32,022 34,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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