AoeStats
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Oasis

508769458Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 67m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1115
+13
🇧🇷 Teutons · Brazil
1049
+15
🇧🇷 Ethiopians · Brazil
978
+18
🇲🇽 Khmer · Mexico
1076
-17
🇨🇴 Magyars · Colombia
1013
-15
🇨🇴 Ethiopians · Colombia
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,684 11:29 16:18 31:15 ⛏ Fast Castle
40 2,677 10:08 21:02 38:16 ⚔ Scout Rush
31 2,112 10:55 27:18 38:34 ⚔ Archer Rush
29 1,928 11:11 21:15 36:49 ⚔ Archer Rush
19 1,267 13:00 25:33 — ⚔ Drush into Archers into Skirms
14 958 13:45 22:24 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,615 16,710 24,335 3,950 88,610 94,433
33,715 25,208 18,525 3,610 81,058 104,780
23,215 28,544 12,255 3,985 67,999 77,445
30,850 11,999 20,470 2,875 66,194 84,193
27,660 14,848 8,665 1,835 53,008 62,957
5,175 5,682 2,240 230 13,327 14,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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