AoeStats
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505130046Analyzed
1v1 RM · 23d ago on Sep 8, 2026· 59m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
995
+16
🇨🇱 Persians · Chile
994
-35
Player eAPM Actions Feudal Castle Imperial Opening
44 2,587 10:05 20:56 43:50 ⚔ Scout Rush
27 1,616 10:16 16:17 48:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,620 17,152 15,550 800 54,122 56,089
19,635 16,995 9,085 2,510 48,225 50,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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