AoeStats
← maize

Migration

508467218Analyzed
1v1 RM · 10d ago on Sep 22, 2026· 29m 24s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1025
+14
🇵🇪 Dravidians · Peru
977
-14

Win probability

maize's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
RTZ.¶Diver¶ A
Feudal Age 10:48 vs 11:47
top 21%
Castle Age 23:34 vs 19:42
btm 17%
Imperial Age — vs 35:33
btm 0%
eAPM 50 vs 24
top 11%
First military 12:53 vs 11:01
btm 26%
▲ Fast Feudal Age at 10:48 — faster than 79% of analysed players on Migration
▼ Slow Castle Age at 23:34 — slower than 83% of analysed players on Migration
▲ High eAPM (50) — top quarter of analysed players
▼ Loom after the Feudal click (18:44) — usually safest before it
▲ Town centers almost never idle — 9s across the first 23:34
maize B
Feudal Age 10:55 vs 11:47
top 24%
Castle Age 20:08 vs 19:42
btm 45%
Imperial Age — vs 35:33
btm 0%
eAPM 23 vs 24
btm 47%
First military 11:01 vs 11:01
top 50%
▲ Fast Feudal Age at 10:55 — faster than 76% of analysed players on Migration
▼ Loom after the Feudal click (12:58) — usually safest before it
▲ Town centers almost never idle — 0s across the first 20:08
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