Migration
508467218Analyzed1v1 RM
·
10d ago on Sep 22, 2026·
29m 24s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
maize's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
RTZ.¶Diver¶
A
Feudal Age
10:48
vs 11:47
top 21%
Castle Age
23:34
vs 19:42
btm 17%
Imperial Age
—
vs 35:33
btm 0%
eAPM
50
vs 24
top 11%
First military
12:53
vs 11:01
btm 26%
▲
Fast Feudal Age at 10:48 — faster than 79% of analysed players on Migration
▼
Slow Castle Age at 23:34 — slower than 83% of analysed players on Migration
▲
High eAPM (50) — top quarter of analysed players
▼
Loom after the Feudal click (18:44) — usually safest before it
▲
Town centers almost never idle — 9s across the first 23:34
maize
B
Feudal Age
10:55
vs 11:47
top 24%
Castle Age
20:08
vs 19:42
btm 45%
Imperial Age
—
vs 35:33
btm 0%
eAPM
23
vs 24
btm 47%
First military
11:01
vs 11:01
top 50%
▲
Fast Feudal Age at 10:55 — faster than 76% of analysed players on Migration
▼
Loom after the Feudal click (12:58) — usually safest before it
▲
Town centers almost never idle — 0s across the first 20:08