AoeStats
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Migration

508419517Analyzed
1v1 RM · 10d ago on Sep 22, 2026· 52m 40s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1048
+16
🇺🇸 Sicilians · United States
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,577 12:59 20:03 34:01 ⛏ Fish Boom into Galleys FC
22 1,141 11:25 16:50 35:40 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,860 20,395 9,020 1,505 41,780 47,373
10,475 17,485 7,685 2,945 38,590 43,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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