AoeStats
← maize

Arena

507535230Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 32m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1018
+17
🇺🇸 Hindustanis · United States
1042
-17

Win probability

maize's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 233,704 analysed 1v1 players on Arena.
nguyenductuqtqt A
Feudal Age 11:41 vs 10:54
btm 23%
Castle Age 15:25 vs 16:19
top 34%
Imperial Age 20:34 vs 32:19
top 0%
eAPM 40 vs 27
top 20%
First military 20:40 vs 17:05
btm 22%
▼ Slow Feudal Age at 11:41 — slower than 77% of analysed players on Arena
▲ Fast Imperial Age at 20:34 — faster than 100% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 3s across the first 15:24
maize B
Feudal Age 11:27 vs 10:54
btm 30%
Castle Age 15:28 vs 16:19
top 35%
Imperial Age — vs 32:19
btm 0%
eAPM 27 vs 27
top 50%
First military 16:22 vs 17:05
top 42%
▼ Loom after the Feudal click (21:43) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:28
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