Runestones
507475464Analyzed1v1 RM
·
13d ago on Sep 18, 2026·
42m 53s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
maize's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
heimdallr
D
Feudal Age
11:11
vs 10:15
btm 27%
Castle Age
23:04
vs 21:31
btm 31%
Imperial Age
—
vs 38:22
btm 0%
eAPM
21
vs 34
btm 22%
First military
13:45
vs 11:31
btm 32%
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom after the Feudal click (15:35) — usually safest before it
▲
Town centers almost never idle — 19s across the first 23:04
maize
B
Feudal Age
9:51
vs 10:15
top 38%
Castle Age
21:52
vs 21:31
btm 46%
Imperial Age
35:51
vs 38:22
top 28%
eAPM
28
vs 34
btm 37%
First military
10:50
vs 11:31
top 41%
▲
Fast Imperial Age at 35:51 — faster than 72% of analysed players on Runestones
▲
Town centers almost never idle — 1s across the first 21:52