AoeStats
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Four Lakes

507464832Analyzed
1v1 RM · 13d ago on Sep 18, 2026· 32m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Slavs · Hong Kong SAR China
1046
+17
🇺🇸 Inca · United States
1061
-17

Win probability

maize's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
LaKurt A
Feudal Age 10:13 vs 10:51
top 30%
Castle Age 19:47 vs 20:09
top 46%
Imperial Age — vs 36:23
btm 0%
eAPM 40 vs 32
top 33%
First military 9:15 vs 12:45
top 8%
▲ Fast Feudal Age at 10:13 — faster than 70% of analysed players on Four Lakes
▲ Early military at 9:15 (Militia) — earlier than 92% of analysed players on Four Lakes
maize B
Feudal Age 10:46 vs 10:51
top 48%
Castle Age 18:24 vs 20:09
top 30%
Imperial Age — vs 36:23
btm 0%
eAPM 31 vs 32
btm 48%
First military 10:12 vs 12:45
top 16%
▲ Fast Castle Age at 18:24 — faster than 70% of analysed players on Four Lakes
▲ Early military at 10:12 (Champi Scout) — earlier than 84% of analysed players on Four Lakes
▲ Town centers almost never idle — 1s across the first 18:24
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