Arabia
508608533Analyzed1v1 RM
·
10d ago on Sep 23, 2026·
46m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
catchchez's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 648,058 analysed 1v1 players on Arabia.
luke_h5
D
Feudal Age
10:43
vs 9:49
btm 25%
Castle Age
26:03
vs 21:48
btm 9%
Imperial Age
—
vs 38:58
btm 0%
eAPM
18
vs 38
btm 9%
First military
11:40
vs 10:33
btm 33%
▼
Slow Feudal Age at 10:43 — slower than 75% of analysed players on Arabia
▼
Slow Castle Age at 26:03 — slower than 91% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (11:54) — usually safest before it
▲
Town centers almost never idle — 6s across the first 26:03
catchchez
D
Feudal Age
10:53
vs 9:49
btm 22%
Castle Age
27:11
vs 21:48
btm 6%
Imperial Age
—
vs 38:58
btm 0%
eAPM
23
vs 38
btm 17%
First military
8:55
vs 10:33
top 19%
▼
Slow Feudal Age at 10:53 — slower than 78% of analysed players on Arabia
▼
Slow Castle Age at 27:11 — slower than 94% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▲
Early military at 8:55 (Militia) — earlier than 81% of analysed players on Arabia
▼
Town centers idle 9:51 of the first 27:11 — keep villagers queued