AoeStats
← catchchez

Arena

504254374Analyzed
1v1 RM · 29d ago on Sep 4, 2026· 28m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
735
+14
🇩🇪 Vietnamese · Germany
683
-14

Win probability

catchchez's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 236,406 analysed 1v1 players on Arena.
DeonPew C
Feudal Age 10:29 vs 10:54
top 32%
Castle Age 20:52 vs 16:20
btm 15%
Imperial Age — vs 32:19
btm 0%
eAPM 13 vs 27
btm 9%
First military 13:57 vs 17:06
top 18%
▼ Slow Castle Age at 20:52 — slower than 85% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 13:57 (Militia) — earlier than 82% of analysed players on Arena
▲ Town centers almost never idle — 35s across the first 20:52
catchchez C
Feudal Age 10:44 vs 10:54
top 42%
Castle Age 20:15 vs 16:20
btm 18%
Imperial Age — vs 32:19
btm 0%
eAPM 21 vs 27
btm 31%
First military 11:07 vs 17:06
top 3%
▼ Slow Castle Age at 20:15 — slower than 82% of analysed players on Arena
▲ Early military at 11:07 (Spearman) — earlier than 97% of analysed players on Arena
▼ Town centers idle 4:10 of the first 20:15 — keep villagers queued
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