AoeStats
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Lombardia

507834062Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 56m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1170
+19
🇨🇦 Celts · Canada
1169
+19
🇪🇬 Chinese · Egypt
1325
-23
🇪🇬 Bohemians · Egypt
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,199 9:29 20:28 47:46 ⚔ M@A FC
39 2,225 12:25 19:26 53:12 ⛏ Fast Castle
21 1,163 10:21 23:52 36:30 ⚔ Archer Rush
21 1,211 10:37 21:00 34:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,605 16,047 11,155 850 56,657 60,680
15,985 16,650 12,165 3,750 48,550 65,432
20,630 15,614 5,390 2,465 44,099 45,930
10,135 10,195 6,865 1,635 28,830 32,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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