AoeStats
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Fortress

507632370Analyzed
2v2 RM · 15d ago on Sep 19, 2026· 41m 44s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1189
+15
🇺🇸 Maya · United States
1150
+16
🇨🇦 Berbers · Canada
1169
-16
🇺🇸 Spanish · United States
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,630 7:56 11:52 30:45 ⛏ Fast Castle
31 1,282 7:09 10:42 34:26 ⛏ Fast Castle
25 1,040 8:21 12:19 20:37 ⛏ Fast Castle
20 824 7:13 12:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,045 19,505 13,835 1,600 53,985 60,058
23,075 12,535 9,050 1,050 45,710 48,870
15,425 17,305 8,100 1,500 42,330 50,511
5,130 3,900 1,465 210 10,705 14,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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