AoeStats
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Arena

509795220Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 40m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
944
+12
🇨🇱 Magyars · Chile
942
+12
🇨🇱 Chinese · Chile
773
+18
🇲🇽 Teutons · Mexico
852
-14
🇺🇸 Britons · United States
847
-14
🇲🇽 Lithuanians · Mexico
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,550 11:58 18:05 — ⛏ Fast Castle
34 1,367 10:13 14:12 38:47 ⛏ Fast Castle
31 1,275 11:59 15:37 35:59 ⛏ Fast Castle
20 803 10:34 16:47 — ⛏ Fast Castle
14 550 11:17 18:06 33:10 ⛏ Fast Castle
14 552 12:11 18:49 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,400 11,795 7,220 2,900 35,315 42,909
14,405 8,980 7,265 1,800 32,450 40,479
15,220 7,845 5,765 1,500 30,330 33,503
10,980 11,330 7,255 100 29,665 32,886
10,615 7,290 3,865 200 21,970 27,507
5,715 5,720 3,015 1,150 15,600 17,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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