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Black Forest

506973461Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 38m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
837
+15
🇺🇸 Japanese · United States
831
+16
🇲🇽 Khmer · Mexico
830
+16
🇨🇴 Bohemians · Colombia
900
-19
🇨🇴 Lithuanians · Colombia
818
-15
🇨🇴 Vietnamese · Colombia
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 929 10:24 24:04 — ⚔ M@A into Archers into Towers into Skirms
23 888 12:15 17:38 34:07 ⛏ Fast Castle
21 809 11:55 26:14 — ⚔ Archer Rush
20 755 14:40 22:17 34:48 ⚔ Scout Rush
16 628 11:37 28:00 — ⚔ M@A into Archers
13 493 15:22 24:49 — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,320 12,189 4,690 1,325 29,524 36,620
9,800 8,305 3,900 955 22,960 35,596
8,810 8,399 2,705 1,430 21,344 27,663
8,330 7,452 2,375 1,525 19,682 22,120
6,775 7,763 4,445 205 19,188 22,160
4,300 3,290 2,000 650 10,240 11,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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