AoeStats
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Fortress

509273687Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 37m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1039
+13
🇭🇰 Celts · Hong Kong SAR China
1006
+14
🇦🇷 Turks · Argentina
987
-14
🇦🇷 Franks · Argentina
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,916 7:34 12:09 — ⛏ Fast Castle
37 1,382 7:38 14:48 22:25 ⛏ Fast Castle
32 1,198 7:05 11:31 25:57 ⛏ Fast Castle
24 891 7:34 11:08 27:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,810 14,825 6,985 200 37,820 43,796
13,255 5,965 5,770 5 24,995 25,981
11,185 6,680 4,925 1,505 24,295 27,883
9,905 7,259 3,965 265 21,394 29,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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