AoeStats
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Arabia

509457789Analyzed
1v1 RM · 6d ago on Sep 26, 2026· 54m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1449
+16
🇲🇽 Britons · Mexico
1446
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,841 8:48 18:27 38:55 ⚔ Scout Rush
34 1,841 14:19 19:48 45:35 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,610 22,784 10,300 950 54,644 57,019
22,010 15,424 14,190 850 52,474 57,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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