AoeStats
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MegaRandom

507107794Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 53m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1058
+13
🇩🇪 Magyars · Germany
989
+15
🇭🇺 Mongols · Hungary
1013
-15
🇦🇷 Slavs · Argentina
952
-39
Player eAPM Actions Feudal Castle Imperial Opening
41 2,191 11:41 19:19 42:33 ⚔ Scout Rush
31 1,667 11:53 16:27 39:43 ⛏ Fast Castle
22 1,176 13:01 20:36 —
14 727 11:54 31:12 49:00

Resources

Player Food Wood Gold Stone Spent Collected
27,295 17,815 13,860 2,350 61,320 62,322
12,605 15,420 8,310 1,630 37,965 44,674
11,900 8,155 3,340 1,420 24,815 27,526
10,650 5,071 6,635 1,950 24,306 26,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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