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Hill Fort

506286341Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1454
+9
🇦🇷 Franks · Argentina
1437
+10
🇦🇷 Britons · Argentina
1368
+12
🇦🇷 Saracens · Argentina
1356
+13
🇬🇹 Bengalis · Guatemala
1416
-16
🇵🇪 Maya · Peru
1305
-12
🇧🇷 Tatars · Brazil
1244
-9
🇺🇸 Persians · United States
1172
-7
Compared against 56,014 analysed team-game players on Hill Fort.
Yusuke S
Feudal Age 10:44 vs 10:56
top 42%
Castle Age 15:14 vs 18:30
top 12%
Imperial Age — vs 36:06
btm 0%
eAPM 47 vs 28
top 12%
First military 18:08 vs 18:29
top 47%
▲ Fast Castle Age at 15:14 — faster than 88% of analysed players on Hill Fort
▲ High eAPM (47) — top quarter of analysed players
▲ Town centers almost never idle — 2s across the first 15:14
Rōnin B
Feudal Age 11:12 vs 10:56
btm 40%
Castle Age 16:06 vs 18:30
top 24%
Imperial Age 34:19 vs 36:06
top 34%
eAPM 30 vs 28
top 44%
First military 16:15 vs 18:29
top 32%
▲ Fast Castle Age at 16:06 — faster than 76% of analysed players on Hill Fort
▲ Town centers almost never idle — 2s across the first 16:06
sj B
Feudal Age 9:58 vs 10:56
top 18%
Castle Age — vs 18:30
btm 0%
Imperial Age — vs 36:06
btm 0%
eAPM 16 vs 28
btm 16%
▲ Fast Feudal Age at 9:58 — faster than 82% of analysed players on Hill Fort
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 23:09 of the first 30:00 — keep villagers queued
Itachi_+_+ A
Feudal Age 10:17 vs 10:56
top 27%
Castle Age 17:01 vs 18:30
top 35%
Imperial Age — vs 36:06
btm 0%
eAPM 39 vs 28
top 23%
First military 13:16 vs 18:29
top 17%
▲ Fast Feudal Age at 10:17 — faster than 73% of analysed players on Hill Fort
▲ High eAPM (39) — top quarter of analysed players
▼ Loom after the Feudal click (13:22) — usually safest before it
▲ Early military at 13:16 (Archer) — earlier than 83% of analysed players on Hill Fort
▲ Town centers almost never idle — 31s across the first 17:01
Speaker B
Feudal Age 9:15 vs 10:56
top 7%
Castle Age 25:48 vs 18:30
btm 6%
Imperial Age — vs 36:06
btm 0%
eAPM 29 vs 28
top 47%
First military 10:19 vs 18:29
top 6%
▲ Fast Feudal Age at 9:15 — faster than 93% of analysed players on Hill Fort
▼ Slow Castle Age at 25:48 — slower than 94% of analysed players on Hill Fort
▲ Early military at 10:19 (Archer) — earlier than 94% of analysed players on Hill Fort
▼ Town centers idle 3:28 of the first 25:48 — keep villagers queued
TGT | mati.sala90 C
Feudal Age 9:43 vs 10:56
top 13%
Castle Age 24:39 vs 18:30
btm 8%
Imperial Age 43:10 vs 36:06
btm 10%
eAPM 35 vs 28
top 31%
First military 10:24 vs 18:29
top 6%
▲ Fast Feudal Age at 9:43 — faster than 87% of analysed players on Hill Fort
▼ Slow Castle Age at 24:39 — slower than 92% of analysed players on Hill Fort
▼ Slow Imperial Age at 43:10 — slower than 90% of analysed players on Hill Fort
▲ Early military at 10:24 (Spearman) — earlier than 94% of analysed players on Hill Fort
Leandro Pared10s B
Feudal Age 8:28 vs 10:56
top 1%
Castle Age 26:16 vs 18:30
btm 5%
Imperial Age 39:54 vs 36:06
btm 23%
eAPM 54 vs 28
top 6%
First military 10:24 vs 18:29
top 6%
▲ Fast Feudal Age at 8:28 — faster than 99% of analysed players on Hill Fort
▼ Slow Castle Age at 26:16 — slower than 95% of analysed players on Hill Fort
▼ Slow Imperial Age at 39:54 — slower than 77% of analysed players on Hill Fort
▲ High eAPM (54) — top quarter of analysed players
▲ Early military at 10:24 (Battering Ram) — earlier than 94% of analysed players on Hill Fort
▼ Town centers idle 3:09 of the first 26:16 — keep villagers queued
The Gogs A
Feudal Age 9:13 vs 10:56
top 7%
Castle Age 21:28 vs 18:30
btm 24%
Imperial Age — vs 36:06
btm 0%
eAPM 48 vs 28
top 11%
First military 10:09 vs 18:29
top 5%
▲ Fast Feudal Age at 9:13 — faster than 93% of analysed players on Hill Fort
▼ Slow Castle Age at 21:28 — slower than 76% of analysed players on Hill Fort
▲ High eAPM (48) — top quarter of analysed players
▲ Early military at 10:09 (Scout Cavalry) — earlier than 95% of analysed players on Hill Fort
▲ Town centers almost never idle — 0s across the first 21:28
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