AoeStats
← AM | MANCO-KUN

African Clearing

510959249Analyzed
2v2 RM · 14h ago on Oct 3, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1371
+14
🇮🇳 Ethiopians · India
1247
+19
🇨🇴 Magyars · Colombia
1348
-18
🇲🇽 Vietnamese · Mexico
1285
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,860 12:16 40:39 — ⚔ Archer Rush
39 1,720 12:40 31:07 — ⚔ Scout Rush
30 1,320 12:48 19:05 42:19 ⛏ Fast Castle
17 774 31:48 37:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,470 12,306 6,325 2,000 38,101 42,277
16,155 8,922 2,545 1,150 28,772 30,589
5,165 5,010 2,805 425 13,405 13,999
6,275 5,370 800 725 13,170 13,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.