AoeStats
← AM | MANCO-KUN

African Clearing

510955253Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 42m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1411
+12
🇨🇴 Vietnamese · Colombia
1396
+13
🇨🇴 Magyars · Colombia
1362
-14
🇲🇽 Vietnamese · Mexico
1296
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,487 12:33 16:20 38:46 ⛏ Fast Castle
40 1,713 11:24 24:49 — ⚔ Scout Rush
38 1,605 12:39 25:21 — ⚔ Scout Rush
27 1,163 11:35 25:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,290 16,602 16,695 1,550 64,137 67,650
10,495 13,637 5,850 350 30,332 33,039
15,180 7,598 2,685 2,295 27,758 28,996
10,360 10,180 5,105 850 26,495 30,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.