AoeStats
← AM | MANCO-KUN

Arena

510942967Analyzed
2v2 RM · 18h ago on Oct 3, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1338
+16
🇲🇽 Aztecs · Mexico
1306
+17
🇨🇴 Malians · Colombia
1379
-18
🇲🇽 Italians · Mexico
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,140 10:22 14:27 28:03 ⛏ Fast Castle
38 1,826 10:48 14:56 27:24 ⛏ Fast Castle
34 1,633 10:00 14:05 25:17 ⛏ Fast Castle
27 1,285 12:04 16:46 23:48 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,425 18,260 12,645 5,555 60,885 74,724
28,110 17,110 6,400 2,630 54,250 60,908
26,060 13,795 10,380 2,205 52,440 55,986
12,950 17,835 10,695 1,125 42,605 47,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.