AoeStats
← jordialg97

Arena

510566764Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 59m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1290
+17
🇩🇪 Chinese · Germany
1276
+17
🇳🇱 Bohemians · Netherlands
1307
-17
🇪🇸 Magyars · Spain
1306
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,689 10:51 17:47 36:10 ⛏ Fast Castle
27 1,614 11:46 17:58 32:38 ⛏ Fast Castle
27 1,628 12:07 15:43 48:56 ⚔ FC into Scouts
22 1,316 10:29 17:31 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,675 23,478 17,760 5,485 83,398 103,842
28,140 20,280 19,180 4,430 72,030 72,507
19,670 19,235 9,840 2,440 51,185 58,997
13,570 17,165 11,000 3,730 45,465 48,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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