AoeStats
← jordialg97

Arena

510357193Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1389
+13
🇬🇧 Dravidians · United Kingdom
1217
+19
🇳🇱 Bohemians · Netherlands
1307
-16
🇪🇸 Magyars · Spain
1306
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,180 10:34 13:38 28:07 ⛏ Fast Castle
26 902 10:37 15:50 32:38 ⛏ Fast Castle
24 812 11:39 15:24 30:25 ⚔ FC into Scouts
23 797 11:19 15:17 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,475 8,255 6,715 2,165 33,610 36,610
13,150 8,460 5,205 850 27,665 30,390
10,810 10,740 4,525 1,055 27,130 33,432
10,860 7,080 4,475 1,500 23,915 26,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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