AoeStats
← jordialg97

MegaRandom

510352854Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 28m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1295
+12
🇪🇸 Byzantines · Spain
1294
+12
🇦🇹 Vietnamese · Austria
1214
-12
🇦🇹 Malay · Austria
1195
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,075 10:34 14:45 — ⛏ Fast Castle
28 802 11:29 16:27 — ⚔ Archers FC
27 771 10:52 18:21 — ⚔ Towers into Scouts
21 598 13:16 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,325 10,488 5,545 875 25,233 27,726
11,180 6,131 3,630 1,975 22,916 26,340
11,825 8,205 1,935 750 22,715 24,275
9,485 6,055 2,995 1,650 20,185 22,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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