AoeStats
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Arabia

508882808Analyzed
1v1 RM · 8d ago on Sep 24, 2026· 74m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1885
+12
🇩🇪 Cumans · Germany
1791
-12
Player eAPM Actions Feudal Castle Imperial Opening
87 6,535 9:44 21:11 38:12 ⚔ Archer Rush
47 3,508 9:27 20:22 38:41 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
66,395 26,885 18,180 2,185 113,645 115,582
41,935 22,615 17,975 3,650 86,175 89,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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