AoeStats
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Coastal Forest

510593146Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 57m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1069
+14
🇨🇴 Khmer · Colombia
1050
+15
🇺🇸 Ethiopians · United States
1030
+16
🇩🇪 Britons · Germany
1012
+16
🇨🇿 Franks · Czechia
1086
-18
🇨🇿 Hindustanis · Czechia
1012
-15
🇨🇿 Burgundians · Czechia
1001
-14
🇨🇿 Ethiopians · Czechia
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,080 10:33 22:09 31:06 ⚔ Archer Rush
24 1,367 11:46 16:56 36:21 ⛏ Fast Castle
23 1,326 10:31 19:58 34:41
22 1,239 10:01 14:36 32:42 ⛏ Fast Castle
21 1,215 10:18 22:14 36:43 ⚔ Archer Rush
20 1,140 12:13 16:50 35:59 ⛏ Fast Castle
19 1,058 13:42 21:49 37:24 ⚔ Fish Boom into Scouts into Archers
19 1,059 11:56 31:16 44:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,140 24,350 21,065 3,600 67,155 79,995
21,295 19,765 18,475 2,805 62,340 69,051
32,940 20,119 4,955 3,045 61,059 66,987
27,100 13,375 14,595 2,250 57,320 79,499
16,345 13,365 11,335 4,225 45,270 47,966
15,145 15,909 11,405 1,555 44,014 50,458
17,290 16,235 6,315 2,150 41,990 51,996
15,740 9,160 7,410 975 33,285 37,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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