AoeStats
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Arabia

509001787Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 35m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1530
+11
🇹🇼 Persians · Taiwan
1493
+13
🇨🇳 Mapuche · China
1436
-12
🇨🇳 Vikings · China
1411
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 2,492 9:07 18:13 — ⚔ Scout Rush
54 1,907 9:57 25:48 — ⚔ Archers into Skirms
52 1,835 9:53 24:30 — ⚔ Archer Rush
48 1,696 10:04 19:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,020 9,038 9,860 850 38,768 40,214
9,295 8,578 3,485 200 21,558 22,395
7,510 8,605 5,240 100 21,455 24,606
6,925 6,560 3,755 1,525 18,765 20,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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