AoeStats
← [PVS] ANIMAMUNDIS

Fortress

509777503Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 18m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Turks · Bolivia
1760
+8
🇨🇴 Burmese · Colombia
1448
+20
🇲🇽 Britons · Mexico
1329
+25
🇨🇱 Spanish · Chile
1093
+30
🇧🇷 Mongols · Brazil
1562
-22
🇦🇷 Portuguese · Argentina
1556
-21
🇧🇷 Persians · Brazil
1507
-20
🇨🇴 Britons · Colombia
1499
-20
Player eAPM Actions Feudal Castle Imperial Opening
49 914 7:10 11:08 — ⛏ Fast Castle
41 753 8:01 12:03 — ⛏ Fast Castle
36 673 7:25 11:18 — ⛏ Fast Castle
32 603 7:10 10:47 — ⛏ Fast Castle
28 511 7:45 12:00 — ⛏ Fast Castle
23 420 7:09 10:50 — ⛏ Fast Castle
21 395 6:16 11:21 — ⛏ Fast Castle
21 398 6:54 12:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,700 3,885 1,895 25 9,505 9,266
4,850 3,875 350 200 9,275 10,289
3,925 4,070 920 300 9,215 9,553
5,300 3,250 200 200 8,950 9,827
4,450 2,665 300 910 8,325 9,116
4,175 3,635 300 200 8,310 9,691
3,375 2,740 1,085 200 7,400 8,618
3,810 2,020 760 125 6,715 7,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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