AoeStats
← Loki das Highlandrind

Black Forest

507473142Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 86m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1248
+14
🇩🇪 Byzantines · Germany
1244
+15
🇩🇪 Britons · Germany
1255
-16
🇧🇷 Burgundians · Brazil
1172
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 5,364 12:31 17:32 31:33 ⛏ Fast Castle
41 3,538 11:50 19:20 30:25 ⛏ Fast Castle
27 2,316 11:28 18:18 32:29 ⛏ Fast Castle
20 1,723 12:40 20:20 28:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
76,265 58,702 31,210 2,950 169,127 174,250
40,690 45,660 38,630 3,060 128,040 129,194
60,335 42,927 21,870 1,925 127,057 133,312
32,860 40,022 24,580 4,065 101,527 113,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.