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Arabia

510771635Analyzed
1v1 RM · 17h ago on Oct 2, 2026· 78m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
672
+15
🇵🇰 Ethiopians · Pakistan
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,410 11:17 16:44 39:52 ⛏ Fast Castle
19 1,483 11:34 26:18 45:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,780 33,574 11,280 3,215 80,849 82,297
16,615 15,270 16,305 850 49,040 64,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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