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Arabia

509400916Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 35m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
791
+12
🇲🇽 Cumans · Mexico
743
+14
🇳🇱 Romans · Netherlands
729
-14
🇳🇱 Vietnamese · Netherlands
673
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,221 12:07 34:02 — ⚔ Archer Rush
33 1,195 9:42 34:31 —
20 704 11:35 19:55 — ⚔ Archers FC
17 598 12:17 25:58 —

Resources

Player Food Wood Gold Stone Spent Collected
9,390 5,970 3,715 1,050 20,125 25,175
9,385 7,366 1,585 1,500 19,836 23,829
5,720 7,426 3,665 100 16,911 17,477
7,635 5,000 1,215 850 14,700 15,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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