AoeStats
← Sakhta

Arena

508023653Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 38m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
1253
+13
🇹🇼 Khmer · Taiwan
1227
+14
🇨🇳 Mongols · China
1206
+15
🇲🇦 Bohemians · Morocco
1126
+18
🇩🇪 Jurchens · Germany
1226
-17
🇬🇧 Spanish · United Kingdom
1191
-15
🇷🇺 Muisca · Russia
1174
-15
🇷🇺 Franks · Russia
1126
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,293 13:33 17:42 — ⛏ Fast Castle
31 1,195 11:19 17:29 31:45 ⛏ Fast Castle
30 1,163 12:21 15:02 37:49 ⛏ Fast Castle
30 1,158 11:17 16:16 32:28 ⛏ Fast Castle
22 850 9:58 19:38 31:07 ⛏ Fast Castle
21 809 9:53 13:36 — ⛏ Fast Castle
19 737 12:41 19:11 34:05 ⛏ Fast Castle
16 633 10:57 15:58 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,450 12,980 7,915 2,450 39,795 46,388
18,095 10,725 7,350 850 37,020 40,966
15,030 7,540 5,290 2,280 30,140 33,727
13,490 8,545 3,845 1,565 27,445 31,683
7,905 11,175 5,945 805 25,830 29,831
13,760 6,335 4,425 750 25,270 28,186
8,000 8,865 4,040 1,645 22,550 25,510
7,485 6,160 860 700 15,205 15,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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